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25 Mar 2005, 04:20
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Junior Veteran (Member)
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Join Date: Feb 2005
Posts: 1,657 Q$ 416
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
1 longer lenght, 2 or 3 months
2remove capial battlefield border shit
3 more upgrades!!! (verrrrrrrrrry important)
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25 Mar 2005, 04:48
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Regular Member (Member)
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Join Date: Dec 2004
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
i like it how it is. maybe capital a bit bigger. I dont think the arenas should be deleted, the cheaters now can get back where they way to easiliy. Now they still need to go from bfield to border to capital. Removing arenas would encourage cheaters if you ask me.
Not more upgrades. This would make humans way to strong. Then the upgrades of dwarves and orcs would be useless, and for the way-to-active players it would be to easy to get strong. The game is balanced as it is now (concerning upgrades).
I like it as it is, altough i do agree with the CAPTCHA. but it shouldnt be with a system that you have to type some stupid code, thats in koc and it sucks.
And ofcourse a limit to the amount of spies that you can send on a spy mission, limited to 25, so that you cant send 20000 by mistake and lose them all, like i had
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25 Mar 2005, 05:13
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Junior Veteran (Member)
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Join Date: Feb 2005
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
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Originally Posted by nobility4all
i like it how it is. maybe capital a bit bigger. I dont think the arenas should be deleted, the cheaters now can get back where they way to easiliy. Now they still need to go from bfield to border to capital. Removing arenas would encourage cheaters if you ask me.
Not more upgrades. This would make humans way to strong. Then the upgrades of dwarves and orcs would be useless, and for the way-to-active players it would be to easy to get strong. The game is balanced as it is now (concerning upgrades).
I like it as it is, altough i do agree with the CAPTCHA. but it shouldnt be with a system that you have to type some stupid code, thats in koc and it sucks.
And ofcourse a limit to the amount of spies that you can send on a spy mission, limited to 25, so that you cant send 20000 by mistake and lose them all, like i had
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lol, but who sends 20,000 spies by mistake? O.o
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25 Mar 2005, 06:20
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Junior Veteran (MediWar Staff)
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Join Date: Nov 2004
Location: Pietermaritzburg, South Africa
Posts: 1,406 Q$ 238
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
Automatic loss of spies by elves doing GR.
The reason for this is that elves can attack and defend with only on stat. They can attack and steal gold without taking real damage, while the rest of us have to cough up fortunes to repair weapons after attacks. The cost of turns to attack is just not good enough. There needs to be more. This should slow the low ranked elves down when they attack high ranked players just because all they have done is train spies.
I can't wait to see the critisism on this one. BTW this is not aimed at the elves who are actually playing to do well.
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Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter. The statesman who yields to war fever must realize that once the signal is given, he is no longer the master of policy but the slave of unforeseeable and uncontrollable events. Sir Winston Churchill.British politician (1874 - 1965)
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25 Mar 2005, 06:29
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Junior Veteran (Member)
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Join Date: Jan 2005
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
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Originally Posted by Mav
Automatic loss of spies by elves doing GR.
The reason for this is that elves can attack and defend with only on stat. They can attack and steal gold without taking real damage, while the rest of us have to cough up fortunes to repair weapons after attacks. The cost of turns to attack is just not good enough. There needs to be more. This should slow the low ranked elves down when they attack high ranked players just because all they have done is train spies.
I can't wait to see the critisism on this one. BTW this is not aimed at the elves who are actually playing to do well.
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That would be bit unfair I know you get gr much but raise your spy level ... spys already lose tbg when they train spys and thats much ...
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25 Mar 2005, 07:04
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Junior Veteran (MediWar Staff)
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
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Originally Posted by SinxNizer
That would be bit unfair I know you get gr much but raise your spy level ... spys already lose tbg when they train spys and thats much ...
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What is even more unfair is how an elf with an army size of 30,000 that spends only a couple of hours online per day can be able to steal gold from a human with an army size of 200,000 that spends 21 hours a day online. The only advantage that a human has is gold and tbg is valuable to humans. Humans don't have the 300% advantage on attack or defence like the orcs and the dwarves. The gold advantage is taken away when the above is possible.
The only reason that there are so many humans at the top is because they are the people that invest the most amount of time online protecting their gold. It is possible for elves to use their advantage by working the game and having a large unit production. Maybe i'm not being logical because i'm pissed of at being GR'd 30 times in 2 days, by someone who is most likely not going to be in the top 50 but, has #1 or #2 CA and has forced me to give up my only advantage to try and protect myself from him. If it had been a good player like MohawkWarriors or eusair I wouldn't be upset.
Humans also have to spend a lot more gold on repairs, when attacking than orcs do because they need less weapons to beat a human's DA. This works against humans and takes a big chunk out of the human advantage. Humans have other advantages like the cost of weapons. To be honest I don't really see the point. Maybe elves should have that same advantage.
So, I stand by my suggestion. Why should elves not take damage on GR, they already have a covert advantage and that is what they choose to play with. Give elves the cheaper weapons and that should go a long way to leveling things out.
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Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter. The statesman who yields to war fever must realize that once the signal is given, he is no longer the master of policy but the slave of unforeseeable and uncontrollable events. Sir Winston Churchill.British politician (1874 - 1965)
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25 Mar 2005, 07:48
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
if that human is online for 21 hours there shouldn't be much gold to recon 
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25 Mar 2005, 07:59
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
Quote:
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Originally Posted by SinxNizer
if that human is online for 21 hours there shouldn't be much gold to recon 
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In 3 hours my TBG is about 40 mil
__________________
http://www.myspace.com/projman
Vote for Mediwar: www.rpg.sg/vote/1
Capital Battles :30
6 Time Capital Winner - MediYears 16-20(Age 2) and 26(Age 3)
MediYear 26 - Capital
#1 Army Size - 1,025,359

Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter. The statesman who yields to war fever must realize that once the signal is given, he is no longer the master of policy but the slave of unforeseeable and uncontrollable events. Sir Winston Churchill.British politician (1874 - 1965)
Last edited by PapaBear : 25 Mar 2005 at 08:01.
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25 Mar 2005, 08:15
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Junior Veteran (Member)
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
Quote:
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Originally Posted by Mav
In 3 hours my TBG is about 40 mil
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Then you need defense which you ware assuming to buy the other 21 houres and get some covert 
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MediYear 33 - Rank 1 BF ( JD )
MediYear 31 - Rank 1 B
MediYear 29 - Rank 2 C ( Masses again ... )
MediYear 28 - Rank 4 B ( Played to mass and got massed alot (Battles Defended 1,080 rank 1 ))
MediYear 27 - Rank 2 BF ( Its true BF is full of cheats )
MediYear 18 - Rank 2 BF
MediYear 11 - Rank 2 BF ( Masses pufff )
MediYear 5 - Rank 1 B
MediYear 4 - Rank 2 BF
MediYear 3 - Banned / deleted
MediYear 2 - Ranked 9 ( 3 accounts got deleted / banned that age *wonders why*
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25 Mar 2005, 08:19
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Fanatic Member (Member)
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Re: --10 THINGS YOU WOULD CHANGE IN MEDIWAR--
Like I made a thread about in the Suggestions, I'd like to get rid of some of the battle outcome. What I mean is like (Out of the **** trained soldiers you have...etc), I just want a simple what I attacked him for, what he counter-attacked and how much did I win. That's all.
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